This relates to the great Running rating debate.

First, we know that when in comes to Running (base advances), a player in DMB gets only one rating, unlike with Stealing, where a player gets two ratings: one for Jump (the likelihood to attempt a steal) and one for Stealing (likelihood of success). Therefore, a smart human manager is not going to attempt stolen bases at a player's actual rate when the player has a Vg Jump rating and a Fr Stealing rating (if such a player exists). Leaving aside adjustments that could be made to a player's Stealing slider, I assume that when games are autoplayed, the CM will however use the player's Jump rating to determine frequency -- even where, as in the hypothetical (Vg Jump, Fr Stealing), the results tend to the suicidal.

What, then, is at play with the CM when it comes to a runner's base advances at batted balls when a game is autoplayed (or where one has switched off human control of base-running decisions)? As there is only one rating for Running, it seems that the CM is less likely to made dumb choices on base advances than it will with Stealing decisions. That being so, won't someone like the 2009 Andrus -- as has been observed by the folks troubled by Andrus's Pr Running rating (e.g., Primo) -- tend to attempt the extra base at a considerably lower rate than he did in real life (maybe with, as a side-effect, a resulting higher success percentage than in real life)? If so, I don't know what can be done to remedy this. Two ratings for base-advance Running? Giving someone like the 2009 Andrus a somewhat higher Running rating, so as to induce human coaches (and the CM) to attempt to advance him more often, and letting the game do its damage to his successful advance rate (since we know that the game will punish the incautious manager on base-running choices)?

Remember, I defended Andrus's Pr rating for 2009, but I'm just trying to see the other side here. Not saying there's a solution, but not saying there's no issue.