nemodomi wrote:
TZig wrote:
I felt so lonely there.

Since you bring it up ... me too.

Efficient and productive beta-testing teams rely on two-way communication. We had very little of that, there ... virtually NO communication regarding where, if anywhere, any of our feedback was going.

A typical beta-testing cycle goes something like this:

  • Beta-tester(s): Problem!
  • Developer: Try this.
  • Beta-tester(s): Problem!
  • Developer: Try this.
  • ...
  • Beta-tester(s): Problem solved!

Given that Luke was the other end of the potential but unrealized two-way, I found that experience to be very disappointing and rather odd. We were pretty much if not totally left out in the cold.

I'd really like to hear from members of previous DMB beta-testing teams: Was you experience like this too?




Mike's point above makes sense to me if Dayne was pulling Luke to the online side as Dayne feels it is much more important. I want to believe thats the case because I know everyone hear loves Luke and is the reason I believe he gets a pass all the time and a lifetime get out of jail card.