Quote:
Really the one main thing I wish DMB had, and yes, I've been harping on it since I came over, is the ability to maintain a 25 man day to day roster through usage factors and injuries.


Sposfan1, I'd be curious to know how you envision the GM. I see it as a marginal help in the way I play (explained below), so I'd be curious to know how others see a GM as significant help in the their play.

Even though it is terribly time consuming, I do like managing the roster. I like the option of putting a guy on the DL or not, when he's injured for 7 or 8 days. I like choosing who to farm based on performance, and who to call up based on roster balance.

What criteria would a GM use to make these decisions? I think we all have issues from time to time with a CM decision. Therefore, IMHO, you would have to have the ability to override the GM decisions, such as we have with the "undo all changes" function in the lineup screen. You would also probably need to have a depth-chart-like function to allow you to designate that you want Smith to come up if Jones gets hurt, but Williams to come up if Ramirez gets hurt.

What if you wanted to replace a pitcher on the DL with a position player, changing your roster from 12/13 to 11/14, because the team has a bunch of off days coming up and doesn't need the 12th pitcher? Would the GM ever be able to do that?

But, I play mostly in the projection disk, where setting up the GM would also be that much more work when starting the season, adding to the work of setting up saved lineups, pitching roles and rotation and depth charts. And, it would have to be adjusted during the year due to trades and players getting released (just like lineups, depth charts etc.)

On the flip side, gamers who play "as played replays with actual lineups" have a GM built in, so they don't need one either.

So I guess I'm not sure how valuable a tool this would be afterall, but I'm all for any enhancement that reduces work/increases play. That's why I'm curious as to how one would get the most out of a GM.