Everything Mike said is very true of my DMB experience.

I think one of the very best aspects of DMB is its ability to capture some of the little nuances of baseball. While playing a game in my AGP league, Lee Smith was called upon in the 9th inning to save a 4-3 Cubs lead. Smith tossed 16 pitches and lacked command as just 3 of those offerings were good for strikes. He allowed a hit, walked a pair, and uncorked a wild pitch. Looks like a blown save, doesn't it? But Smith came away with the save! Of those 3 strikes, one was ripped for a double but the other two produced a ground ball double play and a game-ending ground out. I think it's those small details which make for such an incredible "baseball feel" when playing DMB.